PolyTrack

82 58K

Play game

Plays
57,535
Ratings
168
Favorites
99
Published
May 9, 2024

Description

PolyTrack is a low-poly racing game with loops, jumps and high speeds, where every millisecond counts. The game is heavily inspired by TrackMania, where you race against the clock to improve your time on different tracks.

The game includes a level editor where you can create tracks, which you can then export and share with others.

Controls

In-Game

  • WASD or the arrow keys to drive.
  • R or enter to restart the track.

Editor

  • Left mouse button to build.
  • Middle mouse button to rotate the view.
  • Right mouse button to pan the view.
  • Shift + mouse wheel to go up or down.
  • R to rotate the selected part.

It is also possible to rebind keys in the settings.

November 1, 2024

PolyTrack 0.4.2

This update is compatible with 0.4.0 and 0.4.1, so updating is optional but recommended.

  • Added: Privacy policy
  • Fixed: Rare error when loading corrupt tracks or replays
  • Fixed: Performance issue on devices with a device pixel ratio other than one

November 1, 2024

PolyTrack 0.4.1

This update is compatible with 0.4.0, so updating is optional but recommended.

  • Added: Editor instructions
  • Added: Implemented SDK for some game portals
  • Fixed: Resolved Pointer Lock API error on iPhones
  • Fixed: Addressed issue of canvas turning blue when clicking on iPhones
  • Fixed: Applied temporary fix for missing triangle on start track part
  • Fixed: Resolved issue of time announcer getting stuck on screen when finishing at the same time as resetting
  • Fixed: Adjusted editor buttons to prevent them from going off screen in some languages
  • Fixed: Preloading of some images
  • Fixed: Optimized verifier to reduce server requests

July 29, 2024

PolyTrack 0.4.0 - Replays & mobile support

  • Added: Watching replays from the leaderboard
  • Added: Button to navigate to your own position on the leaderboard
  • Added: Option to filter out non-verified results on the leaderboard
  • Added: Possibility to switch between multiple profiles
  • Added: Export profiles to other devices
  • Added: Server syncing for user profiles
  • Added: Categories for track parts in the editor
  • Added: Editor test keyboard shortcut
  • Added: Editor pick hovered track part keyboard shortcut
  • Added: Editor camera allow viewing from below the editing height
  • Added: The track name is now shown when finishing a track
  • Added: Hex color input for car colors
  • Added: Option to move UI elements to the top or bottom of the screen
  • Added: Hide/show game UI keyboard shortcut
  • Added: Exit button after resetting car
  • Added: Touch screen and mobile controls
  • Added: It should now be possible to install the game as a Progressive Web App (PWA)
  • Added: New tracks
    • Track 11
    • Track 12
    • Track 13
  • Added: 100 new track parts
  • Changed: Custom tracks are now sorted by newest
  • Changed: When importing the track will be opened automatically
  • Changed: Removed the game logo from the track selection screen
  • Changed: Removed the slope from the starting point
  • Changed: Flag icon for checkpoint counter
  • Changed: Updated Tracks 1 through 10
  • Changed: Proper Discord logo
  • Optimized: Multithreaded car simulation
  • Optimized: Precalculate ghost simulation
  • Optimized: Vertex colors for multicolor track parts
  • Optimized: Wasm for physics simulation instead of asm.js
  • Fixed: Tracks with certain names could not be imported
  • Fixed: Color picker offset on small screens
  • Fixed: Time being formatted incorrectly
  • Fixed: Ordinal numbers in the leaderboard were incorrect
  • Fixed: Cockpit camera toggle option did not work in the editor
  • Fixed: Spectator camera did not work in the editor
  • Fixed: Spectator camera incorrect rotation if initiated from the cockpit view
  • Fixed: Car thumbnail wheel position
  • Fixed: Car thumbnail had incorrect lighting
  • Fixed: SFX volume affecting checkpoint sound effects
  • Fixed: Ghost car volume being reset incorrectly
  • Fixed: Nickname max length not counting UTF-8 characters correctly
Commenting Rules & Guidelines